Build your own low-level game engine in Metal!
This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.
Note: This book is in Early Access. You get advance access to the book while it’s in development, and you’ll get a free update to the complete digital edition of the book when it’s complete!
Estimated final release date: Fall 2018.